Project documentation
& early prototypes
In this project, image generation technology is imaged through the visual metaphor of a square box. This series aims to explore different ways to visualise and transform the box of AI.
As a research practitioner in interactive code, Alexandra’s box expands outside of it through the concept of networking both within the algorithm as a system and outside as a social activity.
As a researcher through the medium of photography, Sara’s box is depicted through different frames, revealing the biases and stereotypes that reside in the database.
Through the practice of illustration, Vannes’s box has a sense of limitation and demotivation and conveys her love of illustration as a transforming box in different mediums.
Process work
Initial storyboards (Sara)

Initial Storyboards (Vannes)

Early Style Frames



Behind the scenes in filming





Process workflow
Project process breakdown as well as reference notes
Project Process Breakdown

Interview Setup Diagram

Key Notes for future reference


Sara Oscar
Practice Based Researcher and Artist
Sara Oscar is a practice-based researcher working with photography and the moving image. Her work pivots around the role of the image in shaping the past and how it is remembered. Oscar takes the archive as a starting point for her practice and employs strategies of appropriation and digital collage to play upon the subject of her works. Most recently in forming counter memories of documentary photography as depicted in her, Counterfactual Departure (2023) series which was developed with AI technology. She received a Doctor of Philosophy (Visual Arts) from the University of Sydney and has held numerous solo exhibitions in institutions such as the Monash Gallery of Art as a photomedia artist.
Works by Sara

Counterfactural Departures (2023)

My Body in Pieces (2021)


Vannes Lau
Freelance Illustrator
Vannes Lau is a freelance illustrator based in Sydney, Australia with over 5 years of experience in illustration. Lau’s illustration practice currently consists of digital illustration and she’s also experienced different mediums including but not limited to, graphite sketching, inking, watercolor, and gouache. Her work is heavily inspired by Japanese animations and games and she loves to experiment with different styles to create expressive and colourful illustrations. While she mainly focuses on character design, recently she’s experimented with complex background illustrations. Some of her clientele consists of Genshin Impact, Dislyte, and Funimation.
Works by Vannes

Bronya and Seele (2023)

Dislyte (2022)

Happy New Year! (2023)


AI in interactive technology
Return to motion video